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Destiny Weapons Designer
Skills
Adobe Creative SuiteAnticipationCamerasCreative DirectionDocumentationGraphic DesignProcess Design
What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
- Demonstrable understanding of how second-to-second action games work and why people play them
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
- Experience with many modes of online play
- Ability to deliver and receive feedback on design in a constructive and positive way
- Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal (for Mid level)
- Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control (for Mid level)
- Understanding of current trends in shooters and how they apply to weapon design (for Mid level)
Nice to have
- Demonstrable leadership experience
- Experience successfully leading interdisciplinary teams through several game development cycles
- Experience hiring, training, mentoring, and managing peer and junior designers
Day to day
- Work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level
- Collaborate with team members from other disciplines to drive a holistic gameplay experience
- Contribute to the design processes to ensure your work and that of your team is the very best it can possibly be
