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Destiny Weapons Designer

Skills
Adobe Creative SuiteAnticipationCamerasCreative DirectionDocumentationGraphic DesignProcess Design
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
  • Demonstrable understanding of how second-to-second action games work and why people play them
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Experience with many modes of online play
  • Ability to deliver and receive feedback on design in a constructive and positive way
  • Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal (for Mid level)
  • Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control (for Mid level)
  • Understanding of current trends in shooters and how they apply to weapon design (for Mid level)

Nice to have

  • Demonstrable leadership experience
  • Experience successfully leading interdisciplinary teams through several game development cycles
  • Experience hiring, training, mentoring, and managing peer and junior designers

Day to day

  • Work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level
  • Collaborate with team members from other disciplines to drive a holistic gameplay experience
  • Contribute to the design processes to ensure your work and that of your team is the very best it can possibly be