Lead Game Engineer
Skills
BlueprintDesign PatternsGameplayKeyboardsMultiplayer GamesOpsOptimization
What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- 6+ years of professional game development experience with shipped title(s) built in Unreal Engine
- 2+ years of direct management or engineering leadership experience
- Strong C++ skills and deep familiarity with Blueprint workflows
- Hands-on experience with online multiplayer systems including replication client-server architecture and netcode
- Solid grasp of software architecture and design patterns with practical judgment
- Experience working cross-functionally with design art and production in a production environment
- Comfortable with high ownership in a lean team and multiple responsibilities
- Strong communication skills for technical trade-offs and team alignment
Nice to have
- Curious
- Resilient
- Ambitious
- Humble
- Pragmatic
- Collaborative
- Adaptable
Day to day
- Lead and mentor a gameplay engineering team, setting goals running 1:1s and supporting career growth
- Own team processes including planning code review standards bug triage scoping and estimation while building a high-trust culture
- Review pull requests debug complex multiplayer performance and stability issues and prototype gameplay systems when needed
- Partner with design art production and technical leadership to align engineering plans with creative goals and realistic roadmaps
Hiring process
- People Operations Introduction
- Hiring Manager Interview
- Panel Interview (3 - 1 Hour Sections)
- Gardeners Debrief
- Offer
