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Lead Software Engineer

Skills
DebuggingGlobal IlluminationHoudiniRSLRenderingRendermanShading
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • Bachelor or Master's degree in Computer Science Computer Graphics or related field
  • 6+ years of experience in rendering engineering or similar role in visual effects animation or gaming industry
  • Proven experience with Pixar's RenderMan in a production environment using Houdini with Solaris
  • Strong proficiency in C++ and Python
  • Deep understanding of rendering techniques like ray tracing global illumination subsurface scattering
  • Experience with shader development using MaterialX Lama RSL OSL or similar shading languages
  • Excellent problem-solving skills in a collaborative international environment
  • Effective communication and teamwork skills

Day to day

  • Develop optimize and maintain the rendering pipeline using Pixar's RenderMan
  • Collaborate with artists technical directors and engineers for quality output and workflows
  • Implement new techniques to improve visual quality and efficiency
  • Manage geometry complexity optimize lighting and shading computations
  • Advise on the integration of RenderMan into existing workflows and tools
  • Assist with debugging deep RenderMan issues
  • Design scalable and maintainable rendering solutions
  • Provide timelines milestones and ensure on-time project delivery
  • Mentor junior and mid-level engineers fostering technical growth
  • Communicate with stakeholders to understand requirements and provide updates