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What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- Bachelor or Master's degree in Computer Science Computer Graphics or related field
- 6+ years of experience in rendering engineering or similar role in visual effects animation or gaming industry
- Proven experience with Pixar's RenderMan in a production environment using Houdini with Solaris
- Strong proficiency in C++ and Python
- Deep understanding of rendering techniques like ray tracing global illumination subsurface scattering
- Experience with shader development using MaterialX Lama RSL OSL or similar shading languages
- Excellent problem-solving skills in a collaborative international environment
- Effective communication and teamwork skills
Day to day
- Develop optimize and maintain the rendering pipeline using Pixar's RenderMan
- Collaborate with artists technical directors and engineers for quality output and workflows
- Implement new techniques to improve visual quality and efficiency
- Manage geometry complexity optimize lighting and shading computations
- Advise on the integration of RenderMan into existing workflows and tools
- Assist with debugging deep RenderMan issues
- Design scalable and maintainable rendering solutions
- Provide timelines milestones and ensure on-time project delivery
- Mentor junior and mid-level engineers fostering technical growth
- Communicate with stakeholders to understand requirements and provide updates
