Proven experience as a lead technical artist on games developed in Unreal Engine or similar game engines
A keen eye for visual focus, quality and an understanding of how to follow and uphold key art direction and vision
Teaching and mentoring proficiency in scripting languages such as Mel, PyMel, PyQT, Python, C# and LUA
Experience with or exposure to high level shader languages such as glsl, hlsl and cgfx with the ability to optimize surfacing
Demonstrable experience with performance tracking in games
Expert understanding and significant experience of different platform requirements
Excellent knowledge in modern content creation applications (Maya, Substance, Z-brush, Houdini, Photoshop, etc)
Deep experience of end-to-end modern development pipelines in 3D asset creation, VFX and animation
Ability to script and plan code for efficient re-use and extensibility adhering to coding standards. Proven experience of optimization techniques and robust memory budget management
Ideally, your portfolio should showcase an artistic background that supports strong visual decision making, as well as tools, scripts and documentation
Desirables
Proven experience as a lead technical artist
Understanding of how to follow and uphold key art direction
Proficiency in scripting languages such as Mel, PyMel, PyQT
Experience with high level shader languages
Experience with performance tracking in games
Experience of different platform requirements
Knowledge in modern content creation applications
Experience of end-to-end development pipelines in 3D asset creation
Ability to script and plan code efficiently
Experience of optimization techniques and memory budget management
What the job involves
Lead & foster the development of a team of technical artists of different levels of experience
Drive quality standards and ensure all content is meeting technical specifications while hitting the art direction criteria
Lead others on best practice, including defining and documenting game or engine technical specifications and driving workflow optimizations
Strategically plan and deliver professional quality tools and scripts for art packages (Python, MEL, Z-script) or tools that extend to the game engine
Author and maintain scripts, tools, or documentation for external asset production
Ensure all tools have streamlined UX with re-usable modular components, highly adaptable controls together with clear documentation
Build, document, and maintain a robust framework on which to build the game's foundation (folder structures, naming conventions, etc)
Support the teams rapid prototyping and problem solving from a technical perspective
Lead the definition of specifications and strategic planning for a games graphical technology, tooling, and performance
Be the ‘go to' technical expertise point of contact between code and art, feeding back to the game engineers on system needs and improvements
Effectively debug and correct very complex, interconnected problems with cross discipline dependencies
Investigate and champion new techniques that push visual innovation whilst adhering to art direction and game engine parameters
Application process
Interview process with discussions about working schedules
Jagex redefines expectations for evergreen success in the gaming industry by creating forever games that empower and inspire communities. They give players real influence on game evolution and aim to nurture loyal fans through engaging experiences and collaboration.