Lead Technical Artist

Skills
C#Art DirectionCoding StandardsGame DevelopmentOpengl Shading LanguageOptimizationOptimization Techniques
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • Proven experience as a lead technical artist on games developed in Unreal Engine or similar game engines
  • A keen eye for visual focus, quality and an understanding of how to follow and uphold key art direction and vision
  • Teaching and mentoring proficiency in scripting languages such as Mel, PyMel, PyQT, Python, C# and LUA
  • Experience with or exposure to high level shader languages such as glsl, hlsl and cgfx with the ability to optimize surfacing
  • Demonstrable experience with performance tracking in games
  • Expert understanding and significant experience of different platform requirements
  • Excellent knowledge in modern content creation applications (Maya, Substance, Z-brush, Houdini, Photoshop, etc)
  • Deep experience of end-to-end modern development pipelines in 3D asset creation, VFX and animation
  • Ability to script and plan code for efficient re-use and extensibility adhering to coding standards. Proven experience of optimization techniques and robust memory budget management
  • Ideally, your portfolio should showcase an artistic background that supports strong visual decision making, as well as tools, scripts and documentation

Nice to have

  • Proven experience as a lead technical artist
  • Understanding of how to follow and uphold key art direction
  • Proficiency in scripting languages such as Mel, PyMel, PyQT
  • Experience with high level shader languages
  • Experience with performance tracking in games
  • Experience of different platform requirements
  • Knowledge in modern content creation applications
  • Experience of end-to-end development pipelines in 3D asset creation
  • Ability to script and plan code efficiently
  • Experience of optimization techniques and memory budget management

Day to day

  • Lead & foster the development of a team of technical artists of different levels of experience
  • Drive quality standards and ensure all content is meeting technical specifications while hitting the art direction criteria
  • Lead others on best practice, including defining and documenting game or engine technical specifications and driving workflow optimizations
  • Strategically plan and deliver professional quality tools and scripts for art packages (Python, MEL, Z-script) or tools that extend to the game engine
  • Author and maintain scripts, tools, or documentation for external asset production
  • Ensure all tools have streamlined UX with re-usable modular components, highly adaptable controls together with clear documentation
  • Build, document, and maintain a robust framework on which to build the game's foundation (folder structures, naming conventions, etc)
  • Support the teams rapid prototyping and problem solving from a technical perspective
  • Lead the definition of specifications and strategic planning for a games graphical technology, tooling, and performance
  • Be the ‘go to' technical expertise point of contact between code and art, feeding back to the game engineers on system needs and improvements
  • Effectively debug and correct very complex, interconnected problems with cross discipline dependencies
  • Investigate and champion new techniques that push visual innovation whilst adhering to art direction and game engine parameters

Hiring process

  • Interview process with discussions about working schedules