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Principal Designer

Skills
Creative Concept DesignDesign SystemsFigmaFramerInteraction DesignProduct DesignSystem Builder
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • 7–10+ years in product or UX design
  • Experience with complex multi-surface tools or platforms
  • Mastery of Figma tokens design systems and atomic components
  • Ability to think in flows hierarchies edge cases and transitions
  • Can prototype independently in Framer Protopie Spline or Unity UI
  • Fluent in async feedback team writing and visual reasoning
  • Experience with creator tools game engines or simulation interfaces is a plus
  • Strong visual taste aligned with anime futurist aesthetics
  • End to end mastery of UI and UX at strategic system and brand levels
  • Ability to build and scale design systems from the ground up

Nice to have

  • Precision
  • Autonomy
  • Creative fluency
  • Systems thinking
  • Sharp visual taste
  • Async collaboration
  • Mentoring ability

Day to day

  • Lead system-level product design for multi-surface interfaces across creative tools runtime editors dashboards and player interaction layers.
  • Architect and evolve design systems token sets components and interaction patterns aligned with engineering and product goals.
  • Prototype flows quickly while translating narrative IP and functional architecture into clear usable and visually distinctive interface logic.