Senior Audio Designer

Skills
EngineeringGame AudioMentoringMicrosoft SurfaceNon-Linear EditingScriptingSurface
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • 5+ years of game audio design experience
  • Portfolio or demo reel showing systemic or non-linear audio design
  • Mastery of dynamic audio implementation in Unreal Engine 5
  • Expertise with Wwise or FMOD on large-scale projects
  • Strong personal relationship with games and player experience
  • Excellent communication skills with creative and technical teams

Nice to have

  • Branching narrative experience
  • Mentoring experience
  • Quest scripting familiarity

Day to day

  • Co-create the audio vision for narrative cohesion across branching and emergent gameplay
  • Design and implement dynamic audio systems in Wwise and Unreal Engine 5
  • Collaborate with gameplay narrative art quest design systems and engineering to shape audio storytelling
  • Partner with tools engineers and audio programmers to define requirements and establish best practices
  • Mentor in-house audio talent and advocate for cohesive player-focused audio experiences

Hiring process

  • Submit resume and narrative-focused portfolio/reel
  • Include brief analysis of a game where audio created cohesion across branching or emergent gameplay