Senior Audio Designer
Skills
EngineeringGame AudioMentoringMicrosoft SurfaceNon-Linear EditingScriptingSurface
What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- 5+ years of game audio design experience
- Portfolio or demo reel showing systemic or non-linear audio design
- Mastery of dynamic audio implementation in Unreal Engine 5
- Expertise with Wwise or FMOD on large-scale projects
- Strong personal relationship with games and player experience
- Excellent communication skills with creative and technical teams
Nice to have
- Branching narrative experience
- Mentoring experience
- Quest scripting familiarity
Day to day
- Co-create the audio vision for narrative cohesion across branching and emergent gameplay
- Design and implement dynamic audio systems in Wwise and Unreal Engine 5
- Collaborate with gameplay narrative art quest design systems and engineering to shape audio storytelling
- Partner with tools engineers and audio programmers to define requirements and establish best practices
- Mentor in-house audio talent and advocate for cohesive player-focused audio experiences
Hiring process
- Submit resume and narrative-focused portfolio/reel
- Include brief analysis of a game where audio created cohesion across branching or emergent gameplay
