Sufficient Animator component and C# and/or Rust skills to implement clean animtech code
Animation experience, both character and environmental, in Unity or Unity+Blender
Keen analytical mind
Strong problem-solving skills
Experience developing and shipping AA or AAA games as a technical animator
Self-motivated
Strong work ethic
Able to work independently
Excellent interpersonal and communication skills
Ability to communicate fluently in English (written and verbal)
What the job involves
Take ownership of the animation and animtech-integration tasks needed to implement an interactable 3D environment featuring AI and player characters.
Systematize the animation process into a library-driven, high-reuse, efficient pipeline.
Solve animtech challenges involved in creating a persistent multiuser game environment featuring interactable environments with AI and player character actors.
Ensure the animation library and animtech script library are robust, efficient, and scalable.
Create character and environmental animations and integrate them into the environments/levels.
Prototype, refine, and deploy solutions to all our animtech problems in creating a persistent, stateful, interactive, multiuser experience.
Work with gameplay programmers to ensure animtech solutions perform as needed to implement interactions between characters, characters-environmental interactions, and environment-to-environment interactions.
Participate in gameplay and animtech code reviews, providing constructive feedback and ensuring that all systems are implementing the necessary hooks and procedures for animtech integration.
SophiaVerse seeks to spread a message of compassionate, benevolent and friendly AI, promote the history of machine science, and create a bridge between AI robots and humans.