Senior Technical Character Artist and Technical Animator
Skills
C#BoneCollision RepairDCCEngineeringMaya Embedded LanguageOptimization
What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- Portfolio or Demo Reel showing relevant technical character work with examples of rigging skinning deformation animation systems cloth sim and real-time characters
- Strong professional experience as a Technical Character Artist Technical Animator Character TD or equivalent real-time role
- Demonstrable experience shipping or producing real-time characters for mobile devices with strong knowledge of mobile character budgets and optimization techniques
- Advanced rigging skinning deformation constraints and humanoid retargeting skills in Maya Blender or comparable DCC tools
- Production Unity experience with runtime animation systems prefabs IK LOD and mobile constraints
- Hands-on experience with performant real-time cloth or garment tools and character collision workflows suitable for constrained hardware
- Expertise optimizing bone counts skinned meshes draw calls materials texture memory animation data LODs and runtime character performance for mobile
- Scripting or tooling experience in Python MEL C# or similar is strongly preferred ability to collaborate closely with engineers is required
Nice to have
- Character Creator/iClone
- Animancer
- Facial rigs
- Blendshapes
- Lip sync
- Mocap cleanup
- Pipeline automation
Day to day
- Own and continuously improve the character-production pipeline from DCC tools through Unity integration
- Define and maintain rigging skinning deformation retargeting export and character-prefab standards
- Create clean up retarget and polish animation sets so movement transitions loops and interactions feel natural and grounded
- Design and improve character-side animation workflows IK constraints root motion facial animation and lip-sync integration in collaboration with Unity engineering
- Own performant real-time cloth hair garment and accessory workflows appropriate for mobile devices including stability collision LOD and performance tradeoffs
- Improve character visual quality through better deformation secondary motion materials LODs and runtime setup
- Build or specify validation export and automation tools and document the workflows artists will use
Hiring process
- Provide examples of real-time mobile characters
- Briefly explain your role target hardware optimization decisions tools and results
