Senior Technical Character Artist and Technical Animator

Skills
C#BoneCollision RepairDCCEngineeringMaya Embedded LanguageOptimization
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • Portfolio or Demo Reel showing relevant technical character work with examples of rigging skinning deformation animation systems cloth sim and real-time characters
  • Strong professional experience as a Technical Character Artist Technical Animator Character TD or equivalent real-time role
  • Demonstrable experience shipping or producing real-time characters for mobile devices with strong knowledge of mobile character budgets and optimization techniques
  • Advanced rigging skinning deformation constraints and humanoid retargeting skills in Maya Blender or comparable DCC tools
  • Production Unity experience with runtime animation systems prefabs IK LOD and mobile constraints
  • Hands-on experience with performant real-time cloth or garment tools and character collision workflows suitable for constrained hardware
  • Expertise optimizing bone counts skinned meshes draw calls materials texture memory animation data LODs and runtime character performance for mobile
  • Scripting or tooling experience in Python MEL C# or similar is strongly preferred ability to collaborate closely with engineers is required

Nice to have

  • Character Creator/iClone
  • Animancer
  • Facial rigs
  • Blendshapes
  • Lip sync
  • Mocap cleanup
  • Pipeline automation

Day to day

  • Own and continuously improve the character-production pipeline from DCC tools through Unity integration
  • Define and maintain rigging skinning deformation retargeting export and character-prefab standards
  • Create clean up retarget and polish animation sets so movement transitions loops and interactions feel natural and grounded
  • Design and improve character-side animation workflows IK constraints root motion facial animation and lip-sync integration in collaboration with Unity engineering
  • Own performant real-time cloth hair garment and accessory workflows appropriate for mobile devices including stability collision LOD and performance tradeoffs
  • Improve character visual quality through better deformation secondary motion materials LODs and runtime setup
  • Build or specify validation export and automation tools and document the workflows artists will use

Hiring process

  • Provide examples of real-time mobile characters
  • Briefly explain your role target hardware optimization decisions tools and results