What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- Strong experience as a Technical Artist Unity Technical Artist or similar role in game development
- Deep knowledge of Unity asset integration UI implementation prefab architecture scene setup and mobile production workflows
- Proven experience optimizing game assets rendering performance Sprite Atlases and mobile memory usage
- Experience creating shaders and technical visual solutions using Shader Graph HLSL or equivalent technologies
- Strong understanding of visual quality standards and exceptional attention to detail
- Experience collaborating closely with artists developers and designers in a fast-paced production environment
- Hands-on mindset with strong ownership and proactive problem-solving
- Bonus experience building Unity Editor tools automation workflows VFX systems or pipeline improvements
Nice to have
- Pixel-perfect
- Proactive
- Hands-on
- Collaborative
- Detail-oriented
- Ownership
- Curious
Day to day
- Integrate UI and visual assets into Unity with pixel-perfect accuracy across devices and resolutions
- Build and maintain reusable prefabs asset structures naming conventions and shared libraries for scalable production
- Optimize assets rendering and mobile performance through Sprite Atlas management draw-call reduction compression and other technical improvements
