Technical Designer

Skills
C#Autodesk MayaCDCCPython
Role

What the job involves

The main requirements, responsibilities and hiring steps.

Requirements

  • Minimum 3 years’ experience in digital art content creation pipeline.
  • Experience within a game engine such as Frostbite, Unreal, Unity.
  • Experience producing outstanding cinematic assets.
  • Experience with game development frameworks and methodologies.
  • Experience with real-time workflows and associated technical hurdles.

Nice to have

  • Familiarity with 3D DCC tools like Autodesk Maya, MotionBuilder, 3dsMax, Blender.
  • Developing custom tools for Digital content creation.
  • Knowledge of high-level coding languages such as Python, C#, mel scripting.
  • Experience with version control systems like Perforce, Git, Shotgrid.

Day to day

  • You will be the face of new tools and technologies.
  • You will ensure marketing assets are delivered to the highest quality and compete on a world class level.
  • You will support our artists to be as creative and productive as possible.
  • You may contribute to shot layout, technical application, animation, FX and rendering.
  • Help setting up cinematic shots, lookdev scenes, and reusable prefabs.
  • Improve existing node-based visual scripting logic and design new logic.
  • Identify technical problems and propose solutions.
  • Adapt to artistic and technical constraints for cinematic workflows.
  • Provide hands-on support to artists and engineers regarding asset performance.
  • Provide feedback to artists and external partners.
  • Review creative process and identify opportunities for tool improvements.
  • Solve technical issues in the 3D asset pipeline.
  • Work with partner studios to share technology and best practices.
  • Ensure highest quality of integrated 3D art assets.
  • Reporting to the Senior Operations Manager.