What the job involves
The main requirements, responsibilities and hiring steps.
Requirements
- Minimum 3 years’ experience in digital art content creation pipeline.
- Experience within a game engine such as Frostbite, Unreal, Unity.
- Experience producing outstanding cinematic assets.
- Experience with game development frameworks and methodologies.
- Experience with real-time workflows and associated technical hurdles.
Nice to have
- Familiarity with 3D DCC tools like Autodesk Maya, MotionBuilder, 3dsMax, Blender.
- Developing custom tools for Digital content creation.
- Knowledge of high-level coding languages such as Python, C#, mel scripting.
- Experience with version control systems like Perforce, Git, Shotgrid.
Day to day
- You will be the face of new tools and technologies.
- You will ensure marketing assets are delivered to the highest quality and compete on a world class level.
- You will support our artists to be as creative and productive as possible.
- You may contribute to shot layout, technical application, animation, FX and rendering.
- Help setting up cinematic shots, lookdev scenes, and reusable prefabs.
- Improve existing node-based visual scripting logic and design new logic.
- Identify technical problems and propose solutions.
- Adapt to artistic and technical constraints for cinematic workflows.
- Provide hands-on support to artists and engineers regarding asset performance.
- Provide feedback to artists and external partners.
- Review creative process and identify opportunities for tool improvements.
- Solve technical issues in the 3D asset pipeline.
- Work with partner studios to share technology and best practices.
- Ensure highest quality of integrated 3D art assets.
- Reporting to the Senior Operations Manager.
